What Diablo III wants to be is a raid simulator. Now, after two years of play and patching, Diablo III has finally realized what it wants to be-and it's much better for it. Then there was the overly self-serious storyline, an odd fit for a game intended to be played and replayed at higher and higher difficulties. This was exacerbated by the institution of in-game Auction Houses trading in both in-game gold and real money, a system loved by gold sellers but loathed by pretty much everyone else. “What kind of game is this?” was a question asked from its very start, thanks to the seemingly over-the-top, always-online infrastructure that marred the game's launch. The battle for the soul of Diablo III is over. Release Date: Ma(console versions to come later)
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